Beginning PhoneGap development
Create cross–platform mobile apps without having to learn a new language! PhoneGap is an open source solution, ideal for web developers wanting to build cross–platform mobile apps without having to learn a new language. Using HTML, CSS, and Javascript, PhoneGap allows you to jump into the mobile world and develop apps for iPhone, Android, and the BlackBerry. Walks you through installing the development software Covers the basics of each of PhoneGap's functional units Introduces various projects you can build with the framework Discusses using HTML, CSS, JavaScript Explores the features accelerameter and compass Examines media, storage and files, camera, contacts, geolocation, and more Within Beginning PhoneGapDETALJER
Create cross–platform mobile apps without having to learn a new language! PhoneGap is an open source solution, ideal for web developers wanting to build cross–platform mobile apps without having to learn a new language. Using HTML, CSS, and Javascript, PhoneGap allows you to jump into the mobile world and develop apps for iPhone, Android, and the BlackBerry. Walks you through installing the development software Covers the basics of each of PhoneGap′s functional units Introduces various projects you can build with the framework Discusses using HTML, CSS, JavaScript Explores the features accelerameter and compass Examines media, storage and files, camera, contacts, geolocation, and more Within Beginning PhoneGap.
Module 1: Introduction to PhoneGap
- Using PhoneGap
- History of PhoneGap
- Uderstanding the basics of a PhoneGap Application
Module 2: Installing and Configuring PhoneGap
- Downloading PhoneGap
- Using PhoneGap build
- Choosing an environment
Module 3: Simulators
- Introduction to simulators
Module 4: Events
- Understanding events
- Using event listeners
- Understanding event types
Module 5: Working with the Device, the Network, and Notifications
- Getting information from the device
- Checking for a network
- Using notifications
Module 6: Accelerometer
- Getting to know the Accelerometer
- Using the acceletation object
- Using accelerometer methods
- Accelerometer Option
Module 7: Compass
- Getting to know the compass
- Using the compass
- Using a compass option
- Improving the look and feel
Module 8: Geolocation
- Getting to know geolocation
- The position, PositionError and coordinate objects
- Using geolocation options
Module 9: Media
- Learning about media files
- The media object
- Using media methods
- Handling errors
- Imporving the look and feel
Module 10: Camera
- Getting to know the camera
- Using the camera object
- Using the getPicture method
- Using camera options
- Improving the look and feel
Module 11: Storage
- Learning about storage options
- Using the database object
- Using localStorage object
Module 12: Files
- Learning about filesystems
- Learning about directories and files
- Reading files
- Writing files
- Learning about transferring files
- Handling errors
Module 13: Contact
- Learning about creating contacts
- Finding a contact
- Understanding some quirks
- Handling errors
Module 14: Capture
- Learning about capturing video
- Learning about capturing audio
- Learning about capturing images
- Handling errors
Module 15: Creating a Note-taking Application
- Designing the application
- Building the application
- Cleaning up the app
INFORMATIONER
Kursus nummer: 120029
Varighed: 5 dage
Pris: kr. 18.700,- (eksl. moms)
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